Designed, developed, and deployed an iOS fitness app in SwiftUI, achieving 10,000+ downloads in 2 months and generating $2,000+ MRR, while maintaining a 4.7-star App Store rating from 300+ global reviews.
Engineered a scalable backend with Node.js & Express, deployed via AWS Elastic Beanstalk with S3-powered image and data storage, ensuring secure and efficient performance.
dishUp (Full Stack Website)
Built a full-stack recipe discovery website with TypeScript and Node.js, integrating the OpenAI API to deliver personalized recipe suggestions based on available ingredients.
Designed a dynamic, responsive UI in React with efficient data handling through PostgreSQL and Sequelize for streamlined ingredient and recipe management.
Implemented JWT-based authentication for secure, personalized user sessions to save and access recipes across logins.
CHE'LU ADVENTURES (Unity)
Developed and designed a Unity game using C# to exhibit the unique characteristics of my home, Guam, through a 2D-pixel art game.
Designed custom game sprites and animations through Adobe Photoshop to represent architectural landmarks and characters, ensuring visual appeal and authenticity.
RUBRIK (Flask)
Developed a website using HTML, JavaScript, BootStrap, and Flask to create a Learning Management System (LMS).
Implemented SQLAlchemy for database management, offering secure user authentication with two different account types, a personalized class homepage, and a personalized profile page.
Collaborated with the principal of a middle school to ensure the management system met administrative and educational needs.
PORTFOLIO
Created a portfolio website using HTML, CSS, React, Javascript, and Vite to showcase live demonstrations of my projects and access to the source code.
Focused on the front end and layout of the website, using tools such as Figma to ensure a creative and visually appealing portfolio.
Implemented CSS media queries, ensuring responsiveness across desktop, tablet, and mobile devices to enhance user experience.
Mario Simulator
Created a game simulator in C++ that features a customizable input validation of levels, lives, and probability-based coin and enemy presence for an adaptable simulation environment.
Implemented an input validation system, ensuring inputs for levels, lives, and probabilities are within range, enhancing reliability and user experience.